Image: via Twitter (Kirby_JP)
HAL Laboratory General Director Shinya Kumazaki recently revealed in an interview with The Washington Post that the Kirby series has “no clear timeline” when it comes to the stories in each game. Yes, that’s right – despite all the axioms, there is apparently no particular order.
The main reason behind this according to Kumazaki is to “avoid being interrupted” by the previous settings, and it also allows the team to prioritize the “optimal gameplay experience” for each entry. Here is the full exchange:
Q: Would you say there’s a narrative thread that ties all Kirby games together, in the same way that “Zelda Timeline” has become a concept at Nintendo over the years?
kumazaki: There is no clear timeline for the game’s stories. This is to avoid being constrained by previous settings, and so that we can easily take on new challenges and prioritize the optimal gameplay experience for each installment – even in a series with a long history.
However, we can’t advance the story much if we introduce Kirby to King Dedede for the first time in the opening of each game, so the new installments include elements of the story that can be accepted naturally and by players. can be easily understood. For example, we use story elements that are effective in improving each new game, such as when the character Magellar repented of his past actions and moved to Dream Land, or when Meta Knight took revenge on Kirby. took.
I also pay attention to details when writing the text for a story. This is because, if future installments are going to inherit these story elements, we first need to create detailed settings for each installment. However, the main focus of the Kirby series is action and gameplay, so we create the necessary settings in each game to make these elements more engaging.
So, there you have it – supposedly there’s no complicated timeline similar to this saga of zelda Chain. What are your own thoughts regarding this? How do you order kirby games? By release, or in some other way? Tell us below.