a recent report It was confirmed that the upcoming RPG game Dolmen will be released with support for Intel Xe Super Sampling. This news means that XeSS scaling technology, which comes as a competitor to DLSS and FSR, will be officially available.
Kyiv Martins, producer at Massive Work Studio, says Dolmen will be the first game to support three major supersampling technologies: AMD FSR (1.0), NVIDIA DLSS, and Intel XeSS. The game is expected to be released on May 20. On the same day, Dolmen will receive an update that includes Intel XeSS technology support, making it the first game to have this support. Here are some excerpts from the interview:
- Will XeSS support be available at launch?
“I guess I can tell you everything will be released in the Day One patch, including the partnership with Intel.. - Does Dolmen support other upgrade technologies like AMD’s FSR and NVIDIA’s DLSS?
“Yes. The technologies you mentioned are in the game and will be working.“ - Are you planning to upgrade AMD FSR to version 2.0?
“Dolmen will ship with FSR 1.0, but we intend to upgrade to 2.0, yes.“
The launch of Intel XeSS technology will take place just 8 days after AMD introduced FSR 2.0 technology. We looked at the details of FSR 2.0 in this article, and then the first games to be supported were announced.
Intel has confirmed that XeSS will have a single unified API for game developers to use, but the technology will support a variety of acceleration techniques. XeSS can be accelerated with XMX cores, a new type of core found in Intel GPUs, or alternatively with the DP4a instruction set, supported by a much broader ecosystem including AMD and NVIDIA.
Fatih, who has been intertwined with technology and games from a young age, is happy to conduct research and convey his experiences to people.