Monster Hunter Rise’s development begins with 3DS, team revises Generation Ultimate


monster hunter rise Director Yasunori Ichinose recently sat down with the Japanese magazine Nintendo Dream To share some information about the development of the game. The game actually began its development back on the 3DS, with a small team experimenting with modifications to Monster Hunter Generations Ultimate.

The same part of the discussion also gives insight into how the situation with COVID affected the development.

Looking back, when did all this start, when did the process of development begin?

Echinose: In interviews I said it was four years ago, but given how much time has passed since then, I think it’s closer to six.

Development started six years ago?


Echinose: Before Rise I was in charge of Monster Hunter Generations, but its updated version, Generation Ultimate, was left to a different director. At the time, Mr. Sujimoto* stated that he wanted to make a handheld Monster Hunter for the Nintendo Switch, and development began to move in that direction. I was often called upon to assist with Generation Ultimate, so instead of an outright start to development, Rise began with small-scale movements among a small group of people.

*Capcom founder, Kenzo Sujimoto

Was it always the plan to bring the game to the Switch?

Echinose: We didn’t have any development hardware at the time, but that’s what we had with Nintendo. Generation Ultimate development was in full swing, so there were only three people on the first team: me, the chief planner, and a programmer. We didn’t have a development kit, and used a 3DS instead. We tested the wirebugs and mechanics that had been working since the project’s inception by revising Generation Ultimate.

You mentioned that the period of development was six years. Has any recent event affected the development around the world?

Echinose: The game’s post-development fiscal year was heavily affected by COVID, which is when the game went on sale. The company was unable to operate for about two months, and we urgently needed to experiment with what we could do from home. We had meetings, recordings and video chats, and in that sense, the work we did has changed a lot. This was around the time the voice actors were also recording, and disappointingly, a week after Mr. Kumoyuki called for things to be delayed, when a state of emergency was declared. The schedule changed dramatically, and while we had everything reshuffled, we were still able to launch in March as originally planned. The staff worked incredibly hard to get this out the door, but it all came together at the last minute.

Monster Hunter Rise is currently available on Switch. Its expansion, Monster Hunter Rise: Sunbreak, is also out now.

Translation provided by Jarope on behalf of Nintendo Everything.

Source


Related News

Better iPhone privacy protection could cost Facebook $20.9 billion and counting

According to an industry report, iOS privacy settings made in 2021 have already cost Facebook $8.1 billion, and the social-networking company's losses will

Microsoft agrees to stop bundling Teams with Office

Microsoft will stop forcing customers of its popular office software to automatically install its Teams video conferencing and messaging app on their devices,

How to continue your Vampire Survivors game on PC on Android (or vice versa)

Vampire Survivors is one of the most addictive games out there for Android and PC. If you started playing it on your computer from Steam or PC Game Pass and

League of Legends patch 12.7: nerf to Zeri and new Arcana skins

New month, new patch for League of Legends, which goes to touch up some champions who definitely needed a nerf, like Zeri and Ryzebut also to empower some who

The most expensive mobile in the history of Xiaomi comes true

Nothing seemed to indicate that this year we would once again have an Ultra version of Samsung's flagship series. After two months since the Xiaomi 13 Lite,