How the 1000 planets of ‘Starfield’ work: Bethesda reveals the secret of the game’s immense universe



Among the most interesting revelations that Bethesda and Microsoft made about their future space exploration game ‘Starfield’, there was one figure that stood out: the game would have a whopping thousand planets to explore, each with its own physical characteristics, fauna and flora. Bethesda, a company that has franchises of the magnitude of ‘The Elder Scrolls’ and ‘Falout’ in its portfolio, knows what it is to face huge worlds… but until now they had been restricted to a single planet.

Of course, Bethesda isn’t going to program each place where the ‘Starfield’ player can land one by one. In an interview with IGN, the game’s director, Todd Howard, has explained how this spectacular feature of the title will work. The key, although it has its nuances, as many players can assume, is in the procedural generation, a procedure that he has already put into practice with ‘Skyrim’.

However, Howard also comments that not all planets have the same amount of content, and there will be some that are more populated and have more missions to accomplish on them. What Todd Howard does say is that it will be an experience only partially dominated by procedural generation, since ‘Starfield’ is the game with the most “handmade” content that they have embarked on so far: It has 200,000 lines of dialogue and a good part of design done in a traditional way.

Here’s how Howard explains the scope of the procedural question, lest anyone be fooled: “There are a lot of ice balls in space, so one of our big design considerations in this game is, ‘What’s the fun in an ice ball? of ice?’ And sometimes it’s okay that ice balls aren’t fun. They are what they are. But we’d rather have them be there and say, ‘Hey, you can land on this if you want.’ We give you the resources, you can spend ten minutes there and say, ‘ Well, now I’m going to go back to the other planet that has all this other content, and I’m going to go on this other mission.’”



Namely, it seems to be more or less clear that although the thousand planets can be visited, their real interest will vary from one to another. Still, Bethesda’s promise of plenty of traditionally designed content ensures we don’t run into the problems that plagued the launch of games like No Man’s Sky. For now, Bethesda promises more details soon about what will be one of the big games of 2023.



Related News

We already know the brightness of the LG OLED G2 and C2: little improvement over the OLEDs of 2021

We already know the brightness of the LG OLED G2 and C2: little improvement over the OLEDs of 2021. Although some expected like rain in May a real revolution

Fixes the security alert message when entering a website

When browsing the Internet, it is very likely that on some occasion we have come across an error message, which tells us that the identity of a website or the

Will Morbius have the same vulture as Spider-Man: Homecoming? Here comes the answer

While waiting for that Morbius is released worldwide, the director of the film Daniel Espinosa gave an interview in which he specified that Michael Keaton

Dune: how were the ornithopter scenes shot?

The special effects supervisor of Dunes, Paul Lambertexplained how the scenes with the ornithoptera. Within the Dune saga, ornithoptera are the flying means

How to Restore WhatsApp Chat Backup?

If you have deleted your messages in your WhatsApp chats and want to restore them, you can restore your WhatsApp chat backups.

MIUI 14 officially presented: It brings with it a lot of news

Xiaomi finally presented its new MIUI 14 superstructure just a few hours ago. The user interface of the new software is based on Android 13 and brings with it