How the 1000 planets of ‘Starfield’ work: Bethesda reveals the secret of the game’s immense universe



Among the most interesting revelations that Bethesda and Microsoft made about their future space exploration game ‘Starfield’, there was one figure that stood out: the game would have a whopping thousand planets to explore, each with its own physical characteristics, fauna and flora. Bethesda, a company that has franchises of the magnitude of ‘The Elder Scrolls’ and ‘Falout’ in its portfolio, knows what it is to face huge worlds… but until now they had been restricted to a single planet.

Of course, Bethesda isn’t going to program each place where the ‘Starfield’ player can land one by one. In an interview with IGN, the game’s director, Todd Howard, has explained how this spectacular feature of the title will work. The key, although it has its nuances, as many players can assume, is in the procedural generation, a procedure that he has already put into practice with ‘Skyrim’.

However, Howard also comments that not all planets have the same amount of content, and there will be some that are more populated and have more missions to accomplish on them. What Todd Howard does say is that it will be an experience only partially dominated by procedural generation, since ‘Starfield’ is the game with the most “handmade” content that they have embarked on so far: It has 200,000 lines of dialogue and a good part of design done in a traditional way.

Here’s how Howard explains the scope of the procedural question, lest anyone be fooled: “There are a lot of ice balls in space, so one of our big design considerations in this game is, ‘What’s the fun in an ice ball? of ice?’ And sometimes it’s okay that ice balls aren’t fun. They are what they are. But we’d rather have them be there and say, ‘Hey, you can land on this if you want.’ We give you the resources, you can spend ten minutes there and say, ‘ Well, now I’m going to go back to the other planet that has all this other content, and I’m going to go on this other mission.’”



Namely, it seems to be more or less clear that although the thousand planets can be visited, their real interest will vary from one to another. Still, Bethesda’s promise of plenty of traditionally designed content ensures we don’t run into the problems that plagued the launch of games like No Man’s Sky. For now, Bethesda promises more details soon about what will be one of the big games of 2023.



Related News

Hands-on: Sledge Encode Plus – the first smart lock to support the Apple Home key [Video]

As first announced at WWDC 2021, iOS 15 develops Apple Wallet to store keys for hotels, homes and even cars. The Schlage Encode Plus is the first consumer

This extension looks like it’s from Google, but it’s stealing your passwords in Chrome

The google chrome extensions They are one of the techniques most used by hackers to infect users' computers. Given its popularity, tricking victims into

Quetabytes and Ronagrams: Extreme numbers get new official names

For the first time in more than 30 years, new terms have been officially added to the International System of Units (SI). Four new prefixes – rona, queta,

Apple’s chip purchases from Arizona may have been a marketing ploy: report

While Apple is expected to buy chips from TSMC's upcoming fab in Arizona to reduce its reliance on manufacturing in Asia, it seems unlikely the company will