Apple-made audio codec presents critical vulnerabilities in millions of Android phones



An open source audio codec developed by Apple is affected by serious vulnerabilities that have been pushed to millions of Android devices by some of the world’s largest mobile chipset makers.

Apple Lossless Audio Codec (ALAC) was introduced by Apple in 2004 and in 2011, the tech giant decided to make ALAC open source. The open source ALAC code has been picked up by several other vendors for non-Apple devices.

Apple has continued to improve the proprietary version of the codec, but the open source code has never been updated over the past 11 years and it appears that third-party vendors using that code have made efforts to ensure Didn’t say it’s safe.

Researchers from cyber security firm Check Point found that open source ALAC code is affected by serious vulnerabilities, and that at least two major mobile chipset makers – Qualcomm and MediaTek – have used it for their audio decoders.

Qualcomm and MediaTek hold significant market share and Check Point believes that millions of smartphones around the world were vulnerable to attacks because of the use of the ALAC codec.



The security firm estimates that the flaws found by its researchers — the vulnerabilities dubbed ALHACK — put the privacy of about two-thirds of Android users at risk.

Vulnerabilities can be triggered using specially crafted audio files and they can lead to remote code execution.

“The impact of an RCE vulnerability could range from malware execution to an attacker gaining control of a user’s multimedia data, including streaming from a compromised machine’s camera,” Check Point explained in a blog post published Thursday. In addition, an unprivileged Android app could exploit these vulnerabilities to elevate its privileges and gain access to media data and user conversations.

The MediaTek vulnerabilities patched in December 2021 have been identified as CVE-2021-0675 and CVE-2021-0674 and given “high” and “moderate” severity ratings. Qualcomm also released the patches in December 2021. The Qualcomm defect is tracked as CVE-2021-30351 and given a “Critical” severity rating.

Check Point plans to disclose the technical details at the CanSackWest conference next month.

RELATED: Google exploits Android Zero-Day in targeted attacks

RELATED: 44 Vulnerabilities Patched in Android with April 2022 Security Update

Apple-made audio codec presents critical vulnerabilities in millions of Android phones

RSS Icon

picture 106Eduard Kovacs (@EduardKovacs) is a contributing editor to SecurityWeek. He worked as a high school IT teacher for two years before starting a career in journalism as a security news reporter for Softpedia. Eduard holds a bachelor’s degree in industrial informatics and a master’s degree in applied computer technologies in electrical engineering. Previous column by Eduard Kovacs:tag icontag:

Source



Related News

Oscar 2022: all the winning films that you can see on Netflix, HBO Max, Disney + and RTVE

We already have winners of the 2022 Oscars, an edition very marked by Will Smith's aggression against Chris Rock. However, here we have come to talk about

The OnePlus 10R sees its features filtered

With the global launch of the OnePlus 10 Pro confirmed for March 31 and a leaked roadmap promising six smartphones, one plus he has a task ahead of him. One

Goodbye FIFA! EA Sports FC Mobile will be its new name

Everything would seem to indicate that the company Electronic Arts would not have been able to reach an agreement with the International Federation of

We tested the Astro A10 gaming headset. Gaming quality at a great price

At this point we are sure that more than one already knows Astro firm. This is one of the many subsidiaries of the great Logitech, a company that is well

What is the compensation cycle and why is it so important in your OLED TV

It is not the first time that we have told you about the most common problems that your television may have, such as blooming or the dirty screen effect

Audio formats that I can use in Adobe Audition

Each one of the types of multimedia programs that we can use at the moment is generally characterized by an environment of use. In this way we find those that