How the 1000 planets of ‘Starfield’ work: Bethesda reveals the secret of the game’s immense universe



Among the most interesting revelations that Bethesda and Microsoft made about their future space exploration game ‘Starfield’, there was one figure that stood out: the game would have a whopping thousand planets to explore, each with its own physical characteristics, fauna and flora. Bethesda, a company that has franchises of the magnitude of ‘The Elder Scrolls’ and ‘Falout’ in its portfolio, knows what it is to face huge worlds… but until now they had been restricted to a single planet.

Of course, Bethesda isn’t going to program each place where the ‘Starfield’ player can land one by one. In an interview with IGN, the game’s director, Todd Howard, has explained how this spectacular feature of the title will work. The key, although it has its nuances, as many players can assume, is in the procedural generation, a procedure that he has already put into practice with ‘Skyrim’.

However, Howard also comments that not all planets have the same amount of content, and there will be some that are more populated and have more missions to accomplish on them. What Todd Howard does say is that it will be an experience only partially dominated by procedural generation, since ‘Starfield’ is the game with the most “handmade” content that they have embarked on so far: It has 200,000 lines of dialogue and a good part of design done in a traditional way.

Here’s how Howard explains the scope of the procedural question, lest anyone be fooled: “There are a lot of ice balls in space, so one of our big design considerations in this game is, ‘What’s the fun in an ice ball? of ice?’ And sometimes it’s okay that ice balls aren’t fun. They are what they are. But we’d rather have them be there and say, ‘Hey, you can land on this if you want.’ We give you the resources, you can spend ten minutes there and say, ‘ Well, now I’m going to go back to the other planet that has all this other content, and I’m going to go on this other mission.’”



Namely, it seems to be more or less clear that although the thousand planets can be visited, their real interest will vary from one to another. Still, Bethesda’s promise of plenty of traditionally designed content ensures we don’t run into the problems that plagued the launch of games like No Man’s Sky. For now, Bethesda promises more details soon about what will be one of the big games of 2023.



Related News

Kidney doctors for an iPhone meme, condemned by commentators

A Facebook post from Laos has gone viral and has angered many for its insecure message about the expensive new iPhone. The post was titled "Agreeing to the

Genetically modified purple tomatoes approved by US regulators

Nutriently cultivated purple tomatoes have been recognized as safe to grow by the United States Department of Agriculture (USDA) after more than a decade of

Assassin’s Creed: change the covers on Xbox, rebranding of the series in progress?

Looking forward to this evening's Ubisoft Forward, Assassin's Creed returns to being the center of attention for Xbox players. As reported on Twitter, in

Google Drive: so you can change the language of the app in moments

Among the different options you have within the platform google drive there is the ability to change the language of the application without the need to

Apple’s iPhone 14 Pro Dynamic Island isn’t new at all

The biggest aesthetic innovation of the iPhone 14 Pro was a new cutout that Apple calls Dynamic Island. Where incoming calls and text messages, other

Playtech Completes Single Wallet Project Launch With Buzz Bingo

Playtech, the company technology The world's leading gaming company has reached a new milestone in its partnership with Buzz Bingo, with a unique digital